Piergil (Pierre-Gilles Fourquié) is a designer who was born in 1979 in Paris (France). He studied at ENSAAMA (Olivier de Serres) school of Art and Design in Paris (1999-2001) for a first graduation. He graduated with honours in the BIAD (Birmingham institute of Art and design) in England in 2002 (BA in industrial/product design). It was a pleasure for us to take an interview with Pierre-Gilles Fourquié. We wish you to have a great day and enjoy reading!
AP: Piergil, tell us about your first works. What did they look like?
PF: You can find them at my website at student work. I was student in industrial design and participated in a lot of design competions when I was studying. I won some prizes and the fact is that my projects were very industrial with a touch of poetry in the shape and in the story.
Here is the list of some of them:
- 2003. Présélection au concours CAUE de la Sarthe 2003: “Home sweet mobil-home” / Micro architecture.
- 2003. Honorable au CORAM design award 2003: “Reduce or re-use” / International bathroom product design competition for designers of any age.
- 2002. Honorable au CORAM design award 2002: “Bathing as a social experience” / International bathroom product design competition for designers of any age.
- 2002. Nomination au RSA student design award 2001/2002: “mini cab for London” / Transport design.
- 2002. Nomination au RSA student design award 2001/2002: “A smart home for older people” / New design for old.
- 2001. Nomination au concours jeunes flammes GDF 2000/2001: “Une escale dans la rue” / Aménagement d’un espace urbain.
AP: Do you have any formal education in design or were you self-taught?
PF: I studied at ENSAAMA (Olivier de Serres) school of Art and Design in Paris (1999-2001) for a first graduation. Then I graduated with honours in the BIAD (Birmingham institute of Art and design) in England in 2002 (BA in industrial/product design).
AP: How did you get new knowledge about creativity? Where did you gain skills to make your creative works?
PF: I think there is no knowledge of creation, the designers do not have more ideas than most people; we are just a facility to illustrate. True knowledge of a designer is what he learned by working with artisans and manufacturers. And often the look of experts is the trigger of the creative process.
AP: What genre are your works?
PF: I have been working for nearly 10 years in various design agencies in which I gain experience and some knowledge, but as a creator with my world I’m still at the formal beginning of my career with a first exposure “balance” in my name at the Gallery Gosserez April 2011. This is actually the first time when I drew for myself. It is my first references of design. Journalists, architects and designers describe my work style. Design is going to be essential with materials that reflect its simplicity. In a second exhibition at the Galerie Gossez I designed the project “Cahute”. I wanted to show a more playful side of my personality because I wanted to draw something that would be less consensual, we love it or hate it, and for now I’m lucky because I have a more than positive feedback on this piece. Besides that I will soon present a new series of sculptural pieces which look like “bubbles” and develop a real artistic work around the more experimental microarchitecture .
AP: What is the main philosophy of things you design?
PF: Design is the diversity which gives everyone the opportunity to be different. I am a part of that diversity, when I draw I hope at least to touch feelings of a person who may be equally sensitive, someone who has no means of shaping these objects because he does not know technical expertise or has no the time or desire to do it.
AP: What is the most grandiose project you had to work on?
PF: For me every project has a creative potential whether it is a bottle of perfume for Barbie, or furniture for a large editor. The goal is to always change typology of project I like to draw a sofa, shoes and a swimming pool vacuum in the same day.
AP: What kind of equipment and techniques do you use to create your works?
PF: I always start by looking for inspirational images that have nothing to do with the project but that allows me to highlight a color, texture, or a story, a kind of moodboard. Then I start drawing by taking the specific constraints to the use of each object. Once I think I have the right shape I work in 3D with specialized software (Rhino, Hypershot…). Then there are some adjustments with mock up and creation of technical drawings for the manufacturer.
AP: Is there someone who supports you in your creativity?
PF: The only person who supports my business is my wife Ines. And with a financial point of view I have my clients and people who trusted me as Marie-Bérangèrethe Gallery Gosserez.
AP: Would you like to wish something to your readers or AstrumPeople?
PF: It’s been pleasure to be contacted by people who love your work and want to communicate with you and your projects, but the road is still long does the hardest in this work is to last long.
[flagallery gid=55 name=”Piergil Fourquie Design”]
- Michael Schougaard Svane: Minimalist Furniture Design
- Oscar Diaz Design: Fresh and Contemporary Look At Things
- Liviu Tudoran Car Design: Great Exterior and Interior Concepts
- Tatiana Plakhova Illustrations: Breathtaking Complexity Graphics
- Jory Brigham Design: Fabulous Furniture For The Most Demanding Palates